- FAQ2
- Security Exception
- Stopped working while running(activation issue)
- Guide3
- What's TerrainAxe?
- Make a quick menu for TerrainAxe and your ms files
- Control the Distribution of vertices on an Arc
- Reference136
- Select(Poly)14
- SelectBorder
- RingEgs
- FcsToRingEgs
- Findborder
- Nextegs
- CoverFcs
- VertsToEgs
- InnerVerts
- InnerEgs
- FacesByID
- AdjFcsByID
- SameDirFaces
- GetQuadFaces
- RoadSides
- Create(Poly)18
- StitchPoly
- QuickStitch
- SweepEdge
- PiecePoly
- PlaceMesh
- StitchVerts
- PCloudToMesh
- AppendPoly
- LoftSplines
- FreePoly
- ShapeEdge
- DragPoly
- CapEdges
- CrossRoads
- Stairs4
- FreeStair
- IrregularStair
- FacesToStair
- CapStairSides
- Construct(Poly)24
- CurveFitting
- MoveVerts
- InsertX
- ProjToFace
- ConformToRoad
- AdvConnectVts
- ZAlignFace
- ZAlign3P
- SlopePlanar
- Round Verts4
- RoundVerts
- RoundVts(3P)
- RoundVts(Rad)
- RoundVts(TT)
- Smooth Road6
- SMRoadByLines
- SmoothRoad
- SMRoad(Linear)
- SMRoad(NPts)
- SMRoad(Blur)
- SMRoad(Curve)
- Weld Tools5
- Weld1VertToEg
- Weld2VertsToEg
- SuperWeld
- WeldVerts&Egs
- XWeld
- Cut(Poly)18
- ConnectVerts
- Cut2Egs
- Cut2Verts
- PivotCenBot
- CutByAgl
- CutBydir
- CutPerToEdge
- EvenConnect
- ClearJags
- Slice
- SliceByEdges
- SliceByLines
- SliceByFcs
- SliceXY
- SliceByGrid
- SliceBy3P
- Trianglate(Faces)
- EncloseVerts
- UV(Poly)8
- IDByElm
- IDByFace
- PaveCourts
- RingMap
- Advanced UV Mapping4
- RoadPaver
- PaveNoTear
- PaveWall
- Advanced UV Tools
- Others(Poly)14
- SnapToP
- MoveOnDir
- SnapZ
- ZMove
- AdvClearMidVts
- ClearMidVerts
- Flatten Edges
- RightAgl
- ClearChaosEgs
- IDSet
- Check_NarrowFcs
- Extend
- ClearDarkVerts
- ExtendVerts
- Render6
- AbsorbMat
- ArrangeMats
- SimpleTerrMat
- MtlNeaten
- UvwCamera
- Vrcam
- Scenes5
- TrafficLineSys
- AdvArray
- Collapse
- RoadNetwork
- UCS
- Common21
- DropToTerrZN
- DropToTerrain
- CCWShp
- FreeSpline
- FlatShps
- RefRotate
- MoveObjs
- Explode
- SubdivSpls
- DwgImport
- BlackWire
- DelEmptyObj
- Copy
- Paste
- PickPivot
- ClearSel
- ConnectKnots
- LockTransform
- ResetFile
- ResetXform
- BBoxToTerrain
- Manager8
- AxeSetting
- Clean Layers
- Simple Display
- QuickMenu
- LifuBar
- UIMan
- On/Off TheAxe
- SegsVsArc
- Select(Poly)14
CutByAgl
Introduce
CutByAgl
Cut along the angular bisector of each select vertex(or each vertex of select edges),which is defined by two edge of the current vertex.
How To
Parameters
Tips
Note That
The tool will be affect the distance to origin of the world space